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Federation Armaments WiP

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1Federation Armaments WiP Empty Federation Armaments WiP Sun Dec 14, 2014 6:33 pm

The Writer



BEAM MELEE OPTIONS

Blash·XB-B-06 Beam Saber
These are standard issue for most Federation Mobile suits. They are stored within designated recharge racks on the unit- usually the back-pack or leg depending on the model- and offer up to a minute of operating time. They take fifteen minutes to recharge once they've exhausted their energy supply.

X.B.Sa-G-03 Beam Saber
These beam sabers offer up to a minute of operating time, and recharge in fifteen minutes. They feature fully adjustable output options to control length and energy consumption, which allows for temperature control.


CONVENTIONAL MELEE OPTIONS

RGM·S-Sh-WF/S-00109 Shield
A small shield given by the Federation to their Ground-type forces for standard use. Capable of deflecting most ballistic projectiles and even some explosive warheads. It's mount latch and pivot can be adjusted for defensive posturing or offensive, using the claw at the end of the shield. Can be thrust into the ground to assist as an elevated firing position.

RGM·S-Sh-WF/S-00116·Ap-A Shield
Similar to the shield used by Federation Ground-type Forces, this shield is smaller but thicker.

RX·C-Sh-05 UBC/S-0003 Shield
Basic arm-mounted defense armament for many federation mobile suits.

RX·M-Sh-008/S-01025 Shield
Experimental, basic shield capable of blocking most incoming weapon attacks and projectiles. Has a port view capable of being sealed off with an internal blast plate. This shield is used to deflect heat away from the mobile suite during atmospheric re-entry.


BEAM RANGED OPTIONS

BAUVA·XBR-M-79-07G Beam Rifle
An experimental beam weapon designed using E-cap technology. This weapon can fire sixteen shots before the weapon is depleted.

BOWA·Norfolk XBR-L Type-3 Beam Rifle
Using the Federation's E-cap technology, this beam rifle can only fire around twenty-five shots before it's E-caps are spent.

Mega Beam Launcher
An extremely powerful weapon capable of stopping entire fleets. This weapon has to be equipped directly to the generator of a mobile suit with a total power-output of over 7000kW. Attempting to use it otherwise will be met with limited success and destruction of the mobile suit using the weapon.

P.B.R-0079/A12 S-000011 Beam Rifle
A ground-type beam rifle created with the remnants of the V-project materials. Has an underbarrel rocket-launcher that has a capacity of three rockets. The rifle is powered by an internal capacitor with a max charge of fifteen rounds. Bore diameter of 150mm. Range in earth's atmosphere is 2km. Fires 60rpm. Includes a forward-swivel hand-grip and a 180 swivel narrow sensor.




CONVENTIONAL RANGED OPTIONS

6-tube Missle Launcher
Consists of a base receiver that has all the targeting equipment and trigger group. After firing, these missiles are wire-guided towards the target. May be swapped out in the field. Often used against slow, heavily armored targets.

BLASH·XHB-L-03/N-STD 380mm Hyper Bazooka
A heavy weapon utilized against heavily armored targets. While it had a slow reload speed and carried little in the way of ammunition, no mass-produced mobile suit would withstand a shot from this weapon.

HWF GMG·MG79-90mm Bullpup Machine Gun
An open-bolt, gas operated, magazine-fed hand-held machine gun. While it has a standard effect against normal mobile suits, heavy armor makes this weapon nearly pointless save for damaging external sensors.

Net Gun
Fires a net used to trap, immobilize and disable the enemy rather than destroy them. Usually used in ambush and capture missions.

NF·GMG-Type.37/100mm Machine Gun
The standard armament for Federation Ground Forces this is an open-bolt, gas-operated, magazine-fed hand-held machine gun. It fires 100x450mm rounds at a rate of 500rpm and is loaded with a 20 round box magazine. Includes a folding stock and a swivel forward hand grip. Uses iron sights instead of modern targeting sensor, limiting accuracy. Max range of 1.5 Kilometers. Can not be used in space.

NFHI·EPHB-type.Doc-04/380mm Hyper Bazooka
This weapon fires 380x1800mm HEDP rocket at ranges on earth that extend up to 2.5km. It comes with a five-round box magazine with one round pre-loaded into the chamber for a total of six. This weapon can be broken down into five parts and carried in the backpack unit. Almost no mass-production mobile suit can withstand a hit from this weapon.

NFHI·GMCa-type.09/180mm Cannon
This weapon fires 180x800mm High-Energy rounds and is loaded with an eight-round magazine. It has a maximum effective range of 3 kilometers when in gravity. The cannon can be broken down into five components and stored in a unit's backpack. Units that are not built to handle this weapon's recoil (non-sniping mass-production/limited production types, specialized close-range Unique models) will be significantly damaged and cause injury to the pilot upon using this due to recoil.

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